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The Story So Far

Prologue

After successfully completing the "Forge of Fury" campaign, the party returned to the free city of Greyhawk to relax and unwind. Not much time passed before their services were needed again...

The Greyhawk Daily Bugle

Three strange and seemingly unrelated crimes made the news in Greyhawk again this week, as all three victims claim to have received the same cryptic letter:

Most curiously, all three notes were signed "Keraptis". This reporter has done some deep diving in the Mage's Library (thanks, guys!) and discovered that Keraptis was an eccentric wizard who was excluded from the Mage's Guild because of questionable practices and research - at least, that's the official story.

Here's the kicker, dear readers: Keraptis died over 1300 years ago. So who stole the artifacts? Certainly not the poor servants or or Thieve's Guild members who were so wrongly blamed (and punished!).

This reporter thinks that the story is far from over - Wave, Whelm, and Blackrazor, the three items reported missing, are now being sought after by the same heroes who recently cleaned out the old Dwarven Forge down South! More news as it develops...

The Party took advantage of their "VW BUS of Flying Carpets" and made great time to the small village nearest White Plume Mountain. The villagers know about a cave not too far from the plume that the party could use as shelter, but locals tend to stay away from the mountain, for good reason.

White Plume Mountain is an almost perfectly conical volcanic hill formed from an ancient slow lava leakage. It is about 1,000 yards in diameter at the base, and rises about 800 feet above the surrounding land. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit of the mountain another 300 feet into the air, trailing off to the east under the prevailing winds like a great white feather. The spray collects in depressions downslope and merges into a sizable stream. Steam vents are visible in various spots on the slopes of the mountain, but none of them are large enough to allow entry.

Session 1

The party overflies the mountain and spots a plume of steam emitting from the peak of the mountain in a 30 second period. They land and investigate; at the rear of the cave that the steam is coming from they find a trap door that leads to a spiral staircase - going down.

At the bottom of the stairs the party finds a dungeon. The passageways are all carved stone, 10x10, with a good foot of water flooding the entire area. Gargoyles, a questioning elemental, rooms full of balls - the party has found much of interest, but not any signs of the missing artefacts - just some unbreakable wire, a bunch of loot (mostly gems, gold pieces, lead, and so many keys, but also a few scrolls and potions), and things to kill.